Basic AppEngine Asynchronous Tasks

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Google’s AppEngine is a very useful platform in the way it allows developers to have an application server up and running within 10 minutes.
It leverages the Google infrastructure, too, offering high speed, high capacity, etc.

Wow (Awesome!)

However (Hmm), AE does not allow for the usual multi-threading mechanisms…

Jumping Back (Into) Flash

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On my previous project, I was busy delving into the relatively new world of Unity game scripting as my go-to solution for dynamic content.  Now I’m working on a game that has me going back into the world of Flash, so I thought I would write a brief commentary on the differences I perceive between the two frameworks as it pertains to 2D game-crafting.

Before I go too far into this, I should point out that these two design paradigms are really not expected to be compared like this side-by-side most of the time.  Flash has existed for more than 15 years, and has undergone significant improvements in that time.  Unity is a relatively new framework with a more specific vision: 3D games that can be easily exported to other frameworks, like the iPhone or a web-based player.  In fact, the next version of Unity will even allow publishing to Flash itself.

Which is the best Enterprise CMS?

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I’m am working on a project currently that is leveraging an Enterprise CMS. At the outset, I did an analysis of existing CMS systems to select the one that best fit our clients needs. That turned out to be Magnolia (www.magnolia-cms.com).

However, another one of our clients is using the Alfresco CMS for their business. I reviewed it over the weekend and was impressed by the slick and intuitive user interface. The creators of Alfresco come from Documentum and Interwoven.